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Drill-through Server detail

[US] Innsmouth Charnel | PvE | nXPerience

Online 104.14.30.183:22014 checked 11m ago

Drill-through
FilterServeris [US] Innsmouth Charnel | PvE | nXPerience
Attributes
moddedoxide
Last refreshed
Players now 0/ 50
7-day average 0 peak 1
Rank #8,655 top 39%
Last wipe 24d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75103:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608003:0012:0021:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 21:41 UTC24d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 37 on average 49 / 100
[US] Enardo - Random Farming - Small One Grid | OneGrid NA · groups of 8+ · 29 on average 36 / 50
[NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 26 on average 20 / 100
[NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 16 on average 20 / 175
Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 14 on average 16 / 150
Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average 11 / 90

Quick answers

from the figures on this page

Wipe cycle

On what cycle does [US] Innsmouth Charnel | PvE | nXPerience wipe?

Too few wipes on record for [US] Innsmouth Charnel | PvE | nXPerience to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 24 days 5 hours ago the current world was made.

Wipe day on [US] Innsmouth Charnel | PvE | nXPerience: what should you expect?

Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 2 hours after it began.

Server details

Which location hosts [US] Innsmouth Charnel | PvE | nXPerience?

The name of [US] Innsmouth Charnel | PvE | nXPerience points to North America, though no region tag is published. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 104.14.30.183:22014.

What Rust build does [US] Innsmouth Charnel | PvE | nXPerience run?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on [US] Innsmouth Charnel | PvE | nXPerience. Your game must match the protocol to join, and Steam applies that update.

What uptime does [US] Innsmouth Charnel | PvE | nXPerience show, and is it up?

As of the latest refresh, [US] Innsmouth Charnel | PvE | nXPerience is online. Its reported uptime indicates a restart roughly 7 hours ago. 100% uptime over the last 7 full days, equal to 168 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Is performance on [US] Innsmouth Charnel | PvE | nXPerience stable?

The 48-hour average was 60 server fps; the low was 59. Entity count reached 101,074, covering buildings, deployables and the rest of the world. Peak memory was 2,982 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

How should the tags on [US] Innsmouth Charnel | PvE | nXPerience be read?

Tags from [US] Innsmouth Charnel | PvE | nXPerience, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does [US] Innsmouth Charnel | PvE | nXPerience appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include [US] Innsmouth Charnel | PvE | nXPerience: Modded Rust servers: live data and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does [US] Innsmouth Charnel | PvE | nXPerience hold in the server rankings?

On player hours over seven days, [US] Innsmouth Charnel | PvE | nXPerience ranks #8,655, within the top 39% of ranked servers.

What is the population of [US] Innsmouth Charnel | PvE | nXPerience?

Of 50 slots, 0 are filled on [US] Innsmouth Charnel | PvE | nXPerience at this refresh. Averaging 0 players across seven days, the server reached a peak of 1. Across the last 48 hours, 13:00 UTC shows the highest average: 1 players.

Map and rules

What are the settings on [US] Innsmouth Charnel | PvE | nXPerience, and its rules?

Gather rate is not mentioned in the name of [US] Innsmouth Charnel | PvE | nXPerience. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. Anti-cheat status: VAC on.

The map on [US] Innsmouth Charnel | PvE | nXPerience: which one is it?

The game generates a procedural map of size 4,123 with seed 1395492731 for [US] Innsmouth Charnel | PvE | nXPerience. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

What is the way onto [US] Innsmouth Charnel | PvE | nXPerience?

In the Rust console (F1), enter client.connect 104.14.30.183:22014. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players 50 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Build number 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.