Atlas - 2x Quad Development (Staging)
Offline 104.129.132.27:28070 checked 27d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, and #643 of the quad servers (top 75%). Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Atlas - EU 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip | EU · quad · 2x · monthly · 584 on average | 608 / 700 |
| Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip | NA · quad · 2x · monthly · 256 on average | 126 / 150 |
| WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad|X2 JUST WIPED | EU · quad · 2x · weekly · 210 on average | 166 / 200 |
| SURVIVORS.GG #1 [ 2x Solo/Duo/Trio/Quad ] FULLWIPED 29.10 | quad · 2x · biweekly · 159 on average | 735 / 750 |
| US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob Friendly | NA · quad · 2x · monthly · 156 on average | 11 / 200 |
| WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPED | NA · quad · 2x · weekly · 150 on average | 31 / 200 |
Quick answers
from the figures on this pageWipe cycle
When does Atlas - 2x Quad Development (Staging) wipe?
The rhythm of Atlas - 2x Quad Development (Staging) cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 29 days 20 hours ago the current world was made.
Server
In which region does Atlas - 2x Quad Development (Staging) sit?
A region is not published by Atlas - 2x Quad Development (Staging). A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 104.129.132.27:28070.
Which Rust version is Atlas - 2x Quad Development (Staging) on?
On Linux, Atlas - 2x Quad Development (Staging) runs Rust network protocol 2634 and build 166257. Joining requires the same protocol on your game; Steam handles the update.
Is Atlas - 2x Quad Development (Staging) up, and how steady is its uptime?
Offline at this refresh: Atlas - 2x Quad Development (Staging), last seen 27 days 20 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. It entered Rust Server Analytics records on 29 September 2026.
Lists and tags
How should the tags on Atlas - 2x Quad Development (Staging) be read?
The game's server browser reads the tags Atlas - 2x Quad Development (Staging) publishes: gmvanilla (Game mode): Survival on vanilla settings; mp400 (Max players): 400 slots in total; ts4 (Group limit): Team size is capped at 4; v2634 (Protocol): Joining needs your game on protocol 2634; cs166257 (Build): The game build is 166257; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game; modded (Modded): Modded listing, where plugins or settings change the game. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does Atlas - 2x Quad Development (Staging) appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count Atlas - 2x Quad Development (Staging) among their servers: Rust servers with a 2x gather rate and Modded Rust servers: live data. It appears on the server list under the following filters: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Gather rate: 2x.
Population
What position does Atlas - 2x Quad Development (Staging) hold in the server rankings?
On player hours over seven days, Atlas - 2x Quad Development (Staging) ranks #16,275, within the top 69% of ranked servers. The quad segment places it at #643.
What is the population of Atlas - 2x Quad Development (Staging)?
No response from Atlas - 2x Quad Development (Staging) at the latest check, with a last sighting 27 days 20 hours ago.
Settings
What are the settings on Atlas - 2x Quad Development (Staging), and its rules?
Atlas - 2x Quad Development (Staging) names a 2x gather rate. A maximum of 4 players per group is set (quad). It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. The server's own label is vanilla: nothing altered from Facepunch's release: rates, kits and rules are stock. VAC, Valve's anti-cheat, is enabled.
The map on Atlas - 2x Quad Development (Staging): which one is it?
A procedural map of size 3,850 with seed 72357419, generated by the game, runs on Atlas - 2x Quad Development (Staging). The map is reproducible from its size and seed and can be seen on RustMaps from here. The name of the map is Billy Joe's Custom Map.
Connection
What is the way onto Atlas - 2x Quad Development (Staging)?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 104.129.132.27:28070.