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Drill-through Server detail

kxmc-test

Online 103.91.210.26:20039 checked 7m ago

Drill-through
FilterServeris kxmc-test
Attributes
monthly wipes moddedcarbonsoftcore
Last refreshed
Players now 0/ 150
7-day average 0 peak 1
Rank #5,844 top 26%
Last wipe 6d ago monthly schedule
Next wipe 7d 15h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75104:0013:0022:0006:0015:0001:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040004:0013:0022:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence

usual gap9.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held33%else halves by day 3.5

Coming wipes

InWhen, UTCKind
7d 15hThu 5 Nov, 19:00 UTCFW force wipe
35d 15hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Thu 22 OctWed 21 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 08:44 UTC6d ago 1 – running 0
Wed 21 Oct, 11:33 UTC7d ago 1 – 0.9 days 1
Mon 5 Oct, 12:10 UTC23d ago 2 halved by day 4 16 days 0
Thu 1 Oct, 21:15 UTC FW27d ago 2 held half 3.6 days 0
Tue 15 Sep, 13:00 UTC43d ago 2 halved by day 3 16.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
【开心萌橙PVE-kxmc】休闲娱乐/5倍/防抄家/任务 EA · groups of 20+ · monthly · 2 on average 1 / 150
New Rusted PVP/E |NoRaid|RaidBase|Barges&more| groups of 8+ · monthly · 1 on average 0 / 30
AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 24 on average 1 / 100
Art of Rust - Official dedicated art server groups of 20+ · monthly · 8 on average 10 / 100
RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade NA · groups of 100+ · monthly · 7 on average 10 / 200
[EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|Fire EU · groups of 16+ · monthly · 6 on average 4 / 50

Quick answers

from the figures on this page

Wipe cycle

When does kxmc-test wipe?

The force wipe is the only wipe for kxmc-test, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The current world dates from 6 days 14 hours. Its tags state a wipe schedule of one month.

On kxmc-test, what happens on wipe day?

Recent wipes averaged a busiest count of 1 players. 1 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 33% of recent wipes. In the other cases the crowd dropped below half by day 3.5.

Server

What is the hosting location of kxmc-test?

A region is not published by kxmc-test. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 103.91.210.26:20039 is its address.

Which Rust version is kxmc-test on?

Rust network protocol 2635 and build 168909 on Windows is the setup for kxmc-test. The protocol has to match before you can join; Steam updates it automatically.

How reliable is kxmc-test, and is it online now?

kxmc-test reports online at the current check. The uptime it reports puts the last restart at about 3 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

What performance does kxmc-test show?

The 48-hour average was 156 server fps; the low was 65. Entity count reached 119,168, covering buildings, deployables and the rest of the world. At its highest, memory use was 3,920 MB. A climbing entity count and low fps are the lag players perceive.

Tags

What do kxmc-test's tags stand for?

gmrust (Game mode): Survival in the standard Rust format; mp150 (Max players): Player slots: 150; ts20 (Group limit): The cap is 20 players per team; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^s (Softcore): Facepunch's softcore mode: part of the inventory survives death; ^c (Creative): Build what you want in a sandbox with gathering removed; ^k (Build server): Design and test base builds; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): It runs Carbon for plugins are the tags kxmc-test publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does kxmc-test appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include kxmc-test: Modded Rust servers: live data, Rust build and creative servers and Rust servers tagged creative. It appears on the server list under the following filters: Type: Modded; Game mode: Softcore; Server tag: Monthly ^m, Softcore ^s, Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Population

Against other Rust servers, how does kxmc-test compare?

On player hours over seven days, kxmc-test ranks #5,844, within the top 26% of ranked servers.

At what level does kxmc-test run its population?

kxmc-test holds 0 players of its 150 slots as of the latest update. Averaging 0 players across seven days, the server reached a peak of 1. Averaged over 48 hours, activity is highest at 01:00 UTC with 1 players.

Map and rules

What are the settings on kxmc-test, and its rules?

No gather rate is given in the name of kxmc-test. Players per group: up to 20. softcore is the game mode, The easier Facepunch mode, keeping part of your loot. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Carbon plugins are run. Anti-cheat status: VAC on.

What is the map for kxmc-test?

The game generates a procedural map of size 4,500 with seed 1274876 for kxmc-test. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

How can a player join kxmc-test?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 103.91.210.26:20039.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^z,^y,^m,^s,^c,^k,gmrust,cs168909,ts20

Game

gmrust
Game mode Survival in the standard Rust format.
mp150
Max players Player slots: 150.
ts20
Group limit The cap is 20 players per team.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly The wipe cycle is monthly and follows Facepunch's force wipe.

Difficulty

^s
Softcore Facepunch's softcore mode: part of the inventory survives death.

Gameplay

^c
Creative Build what you want in a sandbox with gathering removed.
^k
Build server Design and test base builds.

Mods and access

^z
Modded The Modded section, because plugins or settings modify play.
^y
Carbon It runs Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.