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Drill-through Server detail

TestServer

Online 103.236.54.209:28015 checked 9m ago

Drill-through
FilterServeris TestServer
Attributes
Last refreshed
Players now 0/ 1000
7-day average 0 peak –
Rank #15,344 top 69%
Last wipe 14d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123423:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep15 Oct19 Oct24 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.5 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Fri 16 OctWed 14 OctSun 11 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 08:36 UTC12d ago 0 – running 0
Wed 14 Oct, 19:15 UTC14d ago 0 – 1.6 days 0
Sun 11 Oct, 08:18 UTC17d ago 0 – 3.5 days 0
Wed 16 Sep, 19:41 UTC42d ago 0 – 24.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 553 on average 394 / 500
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 234 / 300
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 294 on average 43 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 293 on average 30 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 273 on average 68 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 252 on average 81 / 200

Quick answers

from the figures on this page

Wipe cycle

When does TestServer wipe?

With irregular wipe times, TestServer offers no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 14 days 3 hours ago the current world was made.

Wipe day on TestServer: what should you expect?

The average busiest count over recent wipes is 0 players. 0 hours after the latest wipe the crowd peaked.

Server details

What is the hosting location of TestServer?

No region is published by TestServer. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 103.236.54.209:28015 is its address.

Which Rust version is TestServer on?

The platform is Linux, with Rust network protocol 2633 and build 163794 running on TestServer. Your game must match the protocol to join, and Steam applies that update.

How reliable is TestServer, and is it online now?

The current status of TestServer is online. The uptime it reports puts the last restart at about 14 days 1 hours ago. Uptime over the last full days (7) was 100%, or 168 of 168 hours. It entered Rust Server Analytics records on 14 September 2026.

What performance does TestServer show?

The 48-hour average was 242 server fps; the low was 227. Entity count reached 22,207, covering buildings, deployables and the rest of the world. Memory use reached 2,912 MB at peak. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

How should the tags on TestServer be read?

The game's server browser reads the tags TestServer publishes: gmrust (Game mode): Survival in the standard Rust format; mp1000 (Max players): Player slots: 1,000; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): Joining needs your game on protocol 2633; cs163794 (Build): Build number 163794; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature TestServer?

The following Rust Server Analytics lists count TestServer among their servers: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does TestServer sit among Rust servers?

Player hours for the last seven days place TestServer at #15,344, in the top 69% of the ranked field.

At what level does TestServer run its population?

Of 1,000 slots, 0 are filled on TestServer at this refresh. The population has averaged 0 players over seven days.

Settings

What settings and rules does TestServer use?

The name of TestServer does not state a gather rate. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Community category in the server browser lists it. VAC, Valve's anti-cheat, is enabled.

What is the map for TestServer?

The game generates a procedural map of size 2,300 with seed 12345 for TestServer. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

What is the way onto TestServer?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 103.236.54.209:28015.

Server tags

what each one means

Published as mp1000,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp1000
Max players Player slots: 1,000.
ts8
Group limit Team cap of 8, the stock game setting.
v2633
Protocol Joining needs your game on protocol 2633.
cs163794
Build Build number 163794.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.