TestServer
Online 103.236.54.209:28015 checked 9m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 08:36 UTC12d ago | 0 | – | running | 0 |
| Wed 14 Oct, 19:15 UTC14d ago | 0 | – | 1.6 days | 0 |
| Sun 11 Oct, 08:18 UTC17d ago | 0 | – | 3.5 days | 0 |
| Wed 16 Sep, 19:41 UTC42d ago | 0 | – | 24.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 553 on average | 394 / 500 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 234 / 300 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 294 on average | 43 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 293 on average | 30 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 273 on average | 68 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 252 on average | 81 / 200 |
Quick answers
from the figures on this pageWipe cycle
When does TestServer wipe?
With irregular wipe times, TestServer offers no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 14 days 3 hours ago the current world was made.
Wipe day on TestServer: what should you expect?
The average busiest count over recent wipes is 0 players. 0 hours after the latest wipe the crowd peaked.
Server details
What is the hosting location of TestServer?
No region is published by TestServer. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 103.236.54.209:28015 is its address.
Which Rust version is TestServer on?
The platform is Linux, with Rust network protocol 2633 and build 163794 running on TestServer. Your game must match the protocol to join, and Steam applies that update.
How reliable is TestServer, and is it online now?
The current status of TestServer is online. The uptime it reports puts the last restart at about 14 days 1 hours ago. Uptime over the last full days (7) was 100%, or 168 of 168 hours. It entered Rust Server Analytics records on 14 September 2026.
What performance does TestServer show?
The 48-hour average was 242 server fps; the low was 227. Entity count reached 22,207, covering buildings, deployables and the rest of the world. Memory use reached 2,912 MB at peak. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
How should the tags on TestServer be read?
The game's server browser reads the tags TestServer publishes: gmrust (Game mode): Survival in the standard Rust format; mp1000 (Max players): Player slots: 1,000; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): Joining needs your game on protocol 2633; cs163794 (Build): Build number 163794; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature TestServer?
The following Rust Server Analytics lists count TestServer among their servers: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does TestServer sit among Rust servers?
Player hours for the last seven days place TestServer at #15,344, in the top 69% of the ranked field.
At what level does TestServer run its population?
Of 1,000 slots, 0 are filled on TestServer at this refresh. The population has averaged 0 players over seven days.
Settings
What settings and rules does TestServer use?
The name of TestServer does not state a gather rate. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Community category in the server browser lists it. VAC, Valve's anti-cheat, is enabled.
What is the map for TestServer?
The game generates a procedural map of size 2,300 with seed 12345 for TestServer. The map is reproducible from its size and seed and can be seen on RustMaps from here.
Connection
What is the way onto TestServer?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 103.236.54.209:28015.