Survivors 10x - Local Development
Offline 103.214.46.128:28015 checked 5d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Atlas - EU 10x | No BPs | Kits | Shop | EU · groups of 20+ · 10x · weekly · 349 on average | 303 / 300 |
| TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE | NA · groups of 8+ · 10x · weekly · 180 on average | 106 / 200 |
| Atlas - US 10x | No BPs | Kits | Shop | NA · groups of 30+ · 10x · weekly · 179 on average | 125 / 150 |
| KRAKEN | X10 | EU | KITS | RP | FPS+ | EU · groups of 14+ · 10x · weekly · 153 on average | 65 / 400 |
| HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop] | EU · groups of 8+ · 10x · biweekly · 77 on average | 37 / 150 |
| HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop] | OC · groups of 8+ · 10x · biweekly · 66 on average | 82 / 150 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for Survivors 10x - Local Development: what is it?
Too few wipes on record for Survivors 10x - Local Development to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 8 days 14 hours.
Server details
Which location hosts Survivors 10x - Local Development?
A region is not published by Survivors 10x - Local Development. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 103.214.46.128:28015 is its address.
Which Rust version is Survivors 10x - Local Development on?
On Windows, Survivors 10x - Local Development runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.
Is Survivors 10x - Local Development up, and how steady is its uptime?
Offline at this refresh: Survivors 10x - Local Development, last seen 5 days 8 hours ago. 1% uptime over the last 5 full days, equal to 1 of 120 hours. The first sighting of it by Rust Server Analytics was on 23 October 2026.
Tags
Which meanings do the tags on Survivors 10x - Local Development carry?
Tags from Survivors 10x - Local Development, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Player slots: 10; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature Survivors 10x - Local Development?
The following Rust Server Analytics lists count Survivors 10x - Local Development among their servers: 10x Rust servers and Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 10x.
Population
Against other Rust servers, how does Survivors 10x - Local Development compare?
On player hours over seven days, Survivors 10x - Local Development ranks #15,335, within the top 69% of ranked servers.
What is the population of Survivors 10x - Local Development?
No response from Survivors 10x - Local Development at the latest check, with a last sighting 5 days 8 hours ago. The population has averaged 0 players over seven days.
Map and rules
What are the settings on Survivors 10x - Local Development, and its rules?
10x gathering is what Survivors 10x - Local Development states in its name. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.
The map on Survivors 10x - Local Development: which one is it?
The game generates a procedural map for Survivors 10x - Local Development.
How to join
What is the way onto Survivors 10x - Local Development?
In the Rust console (F1), enter client.connect 103.214.46.128:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.