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Drill-through Server detail

[SEA] CHICKEN | END

Online 103.208.27.77:11112 checked 11m ago

Drill-through
FilterServeris [SEA] CHICKEN | END
Attributes
weekly wipes vanilla
Last refreshed
Players now 1/ 300
7-day average 1 peak 13
Rank #3,296 top 15%
Last wipe 1d ago weekly schedule
Next wipe 5d 17h Wed 4 Nov, 06:39 UTC
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeakWipe
00.511.5214:0023:0008:0016:0002:0011:00Wiped Wed 28 Oct, 06:39 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
Server fpsWipe
01020304014:0023:0008:0016:0002:0011:00Wiped Wed 28 Oct, 06:39 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Wednesday 4 November, 06:39 UTC, in 5d 17h. Its weekly schedule tag · low confidence

usual gap3.5 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak48players, last three wipes
crowd held20%else halves by day 1.5

Coming wipes

InWhen, UTCKind
5d 17hWed 4 Nov, 06:39 UTCits own
7d 5hThu 5 Nov, 19:00 UTCFW force wipe
12d 17hWed 11 Nov, 06:39 UTCits own
19d 17hWed 18 Nov, 06:39 UTCits own
26d 17hWed 25 Nov, 06:39 UTCits own
33d 17hWed 2 Dec, 06:39 UTCits own
35d 5hThu 3 Dec, 19:00 UTCFW force wipe
40d 17hWed 9 Dec, 06:39 UTCits own

The first 48 hours of its last wipes

Fri 23 OctTue 20 OctFri 16 Oct
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 13, 4 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 06:39 UTC1d ago – – running 0
Fri 23 Oct, 07:28 UTC6d ago 13 halved by day 1 5 days 0
Tue 20 Oct, 11:20 UTC9d ago 74 held half 2.8 days 7
Fri 16 Oct, 10:59 UTC13d ago 58 halved by day 1 4 days 0
Tue 13 Oct, 10:51 UTC16d ago 123 halved by day 2 3 days 9
Fri 9 Oct, 11:03 UTC20d ago 152 halved by day 2 4 days 3
Mon 5 Oct, 10:59 UTC24d ago 174 halved by day 2 4 days 5
Sun 4 Oct, 02:16 UTC25d ago 174 – 1.4 days 2
Sat 3 Oct, 11:14 UTC26d ago 13 – 0.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rustoria.co - SEA Main EA · groups of 16+ · weekly · 181 on average 438 / 450
Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com EA · groups of 16+ · weekly · 119 on average 21 / 550
Rustafied.com - SEA Main EA · groups of 16+ · weekly · 83 on average 246 / 450
Japan Beginner Server - BPwipe 10/23 [JP/KR/SEA|初心者] EA · groups of 8+ · weekly · 53 on average 24 / 200
[ASIA] Siam Rust | Vanilla | Weekly EA · groups of 8+ · weekly · 39 on average 152 / 150
『小世界』10.28号新开/多人/萌新入门服 EA · groups of 30+ · weekly · 30 on average 13 / 200

Quick answers

from the figures on this page

Wipe data

On what cycle does [SEA] CHICKEN | END wipe?

The tag sets the prediction: too few of [SEA] CHICKEN | END's wipes are on record to confirm its schedule. A wipe is scheduled for Wednesday 4 November at 06:39 UTC, according to this server's cycle. The current world dates from 30 hours. Its tags carry a weekly wipe schedule.

On [SEA] CHICKEN | END, what happens on wipe day?

Across recent wipes the busiest point averaged 48 players. Peak population for the latest wipe came 4 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 20% of cases. The fall below half arrived by day 1.5 when it didn't hold.

Server

In which region does [SEA] CHICKEN | END sit?

Without a region tag, [SEA] CHICKEN | END still has a name that points to Asia. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 103.208.27.77:11112 is its address.

Which Rust version is [SEA] CHICKEN | END on?

On Windows, [SEA] CHICKEN | END runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.

Is [SEA] CHICKEN | END up, and how steady is its uptime?

[SEA] CHICKEN | END reports online at the current check. Its reported uptime indicates a restart roughly 28 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. It entered Rust Server Analytics records on 3 October 2026.

Is performance on [SEA] CHICKEN | END stable?

The 48-hour average was 40 server fps; the low was 40. At its highest the entity count was 71,099, including buildings, deployables and all else. At its highest, memory use was 3,177 MB. Players experience lag as low fps combined with a rising entity count.

Tags

Which meanings do the tags on [SEA] CHICKEN | END carry?

Tags from [SEA] CHICKEN | END, as read by the game's server browser, are: gmvanilla (Game mode): The vanilla survival format; mp300 (Max players): Capacity of 300 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^w (Weekly): A weekly wipe cycle; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature [SEA] CHICKEN | END?

These Rust Server Analytics lists include [SEA] CHICKEN | END: Community Rust servers, live and Vanilla Rust servers. It appears on the server list under the following filters: Region: Asia; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Weekly ^w and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.

Population

Against other Rust servers, how does [SEA] CHICKEN | END compare?

The seven-day player-hours rank for [SEA] CHICKEN | END is #3,296, inside the top 15% of all ranked servers.

How many players does [SEA] CHICKEN | END carry?

[SEA] CHICKEN | END holds 1 players of its 300 slots as of the latest update. Averaging 1 players across seven days, the server reached a peak of 13. Across the last 48 hours, 10:00 UTC shows the highest average: 1 players.

Settings

How is [SEA] CHICKEN | END configured, and what rules apply?

The name of [SEA] CHICKEN | END does not state a gather rate. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Community is its listing; it is a community server. Its self-description is vanilla: nothing altered from Facepunch's release: rates, kits and rules are stock. Anti-cheat status: VAC on.

The map on [SEA] CHICKEN | END: which one is it?

[SEA] CHICKEN | END uses a procedural map of size 3,500 with seed 2014666660, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.

How to join

How can a player join [SEA] CHICKEN | END?

In the Rust console (F1), enter client.connect 103.208.27.77:11112. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://www.chicken.in.th/ is its website.

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,^w,^v,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The vanilla survival format.
mp300
Max players Capacity of 300 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Wipe schedule

^w
Weekly A weekly wipe cycle.

Difficulty

^v
Vanilla Nothing altered from Facepunch's release: rates, kits and rules are stock.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.