[SEA] CHICKEN | END
Online 103.208.27.77:11112 checked 11m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 15% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Wednesday 4 November, 06:39 UTC, in 5d 17h. Its weekly schedule tag · low confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 5d 17h | Wed 4 Nov, 06:39 UTC | its own |
| 7d 5h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 12d 17h | Wed 11 Nov, 06:39 UTC | its own |
| 19d 17h | Wed 18 Nov, 06:39 UTC | its own |
| 26d 17h | Wed 25 Nov, 06:39 UTC | its own |
| 33d 17h | Wed 2 Dec, 06:39 UTC | its own |
| 35d 5h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 40d 17h | Wed 9 Dec, 06:39 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 13, 4 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 06:39 UTC1d ago | – | – | running | 0 |
| Fri 23 Oct, 07:28 UTC6d ago | 13 | halved by day 1 | 5 days | 0 |
| Tue 20 Oct, 11:20 UTC9d ago | 74 | held half | 2.8 days | 7 |
| Fri 16 Oct, 10:59 UTC13d ago | 58 | halved by day 1 | 4 days | 0 |
| Tue 13 Oct, 10:51 UTC16d ago | 123 | halved by day 2 | 3 days | 9 |
| Fri 9 Oct, 11:03 UTC20d ago | 152 | halved by day 2 | 4 days | 3 |
| Mon 5 Oct, 10:59 UTC24d ago | 174 | halved by day 2 | 4 days | 5 |
| Sun 4 Oct, 02:16 UTC25d ago | 174 | – | 1.4 days | 2 |
| Sat 3 Oct, 11:14 UTC26d ago | 13 | – | 0.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rustoria.co - SEA Main | EA · groups of 16+ · weekly · 181 on average | 438 / 450 |
| Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com | EA · groups of 16+ · weekly · 119 on average | 21 / 550 |
| Rustafied.com - SEA Main | EA · groups of 16+ · weekly · 83 on average | 246 / 450 |
| Japan Beginner Server - BPwipe 10/23 [JP/KR/SEA|初心者] | EA · groups of 8+ · weekly · 53 on average | 24 / 200 |
| [ASIA] Siam Rust | Vanilla | Weekly | EA · groups of 8+ · weekly · 39 on average | 152 / 150 |
| 『小世界』10.28号新开/多人/萌新入门服 | EA · groups of 30+ · weekly · 30 on average | 13 / 200 |
Quick answers
from the figures on this pageWipe data
On what cycle does [SEA] CHICKEN | END wipe?
The tag sets the prediction: too few of [SEA] CHICKEN | END's wipes are on record to confirm its schedule. A wipe is scheduled for Wednesday 4 November at 06:39 UTC, according to this server's cycle. The current world dates from 30 hours. Its tags carry a weekly wipe schedule.
On [SEA] CHICKEN | END, what happens on wipe day?
Across recent wipes the busiest point averaged 48 players. Peak population for the latest wipe came 4 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 20% of cases. The fall below half arrived by day 1.5 when it didn't hold.
Server
In which region does [SEA] CHICKEN | END sit?
Without a region tag, [SEA] CHICKEN | END still has a name that points to Asia. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 103.208.27.77:11112 is its address.
Which Rust version is [SEA] CHICKEN | END on?
On Windows, [SEA] CHICKEN | END runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.
Is [SEA] CHICKEN | END up, and how steady is its uptime?
[SEA] CHICKEN | END reports online at the current check. Its reported uptime indicates a restart roughly 28 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. It entered Rust Server Analytics records on 3 October 2026.
Is performance on [SEA] CHICKEN | END stable?
The 48-hour average was 40 server fps; the low was 40. At its highest the entity count was 71,099, including buildings, deployables and all else. At its highest, memory use was 3,177 MB. Players experience lag as low fps combined with a rising entity count.
Tags
Which meanings do the tags on [SEA] CHICKEN | END carry?
Tags from [SEA] CHICKEN | END, as read by the game's server browser, are: gmvanilla (Game mode): The vanilla survival format; mp300 (Max players): Capacity of 300 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^w (Weekly): A weekly wipe cycle; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature [SEA] CHICKEN | END?
These Rust Server Analytics lists include [SEA] CHICKEN | END: Community Rust servers, live and Vanilla Rust servers. It appears on the server list under the following filters: Region: Asia; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Weekly ^w and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
Population
Against other Rust servers, how does [SEA] CHICKEN | END compare?
The seven-day player-hours rank for [SEA] CHICKEN | END is #3,296, inside the top 15% of all ranked servers.
How many players does [SEA] CHICKEN | END carry?
[SEA] CHICKEN | END holds 1 players of its 300 slots as of the latest update. Averaging 1 players across seven days, the server reached a peak of 13. Across the last 48 hours, 10:00 UTC shows the highest average: 1 players.
Settings
How is [SEA] CHICKEN | END configured, and what rules apply?
The name of [SEA] CHICKEN | END does not state a gather rate. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Community is its listing; it is a community server. Its self-description is vanilla: nothing altered from Facepunch's release: rates, kits and rules are stock. Anti-cheat status: VAC on.
The map on [SEA] CHICKEN | END: which one is it?
[SEA] CHICKEN | END uses a procedural map of size 3,500 with seed 2014666660, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.
How to join
How can a player join [SEA] CHICKEN | END?
In the Rust console (F1), enter client.connect 103.208.27.77:11112. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://www.chicken.in.th/ is its website.