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Drill-through Server detail

Happy DayZ

Offline 103.193.80.9:10002 checked 1d ago

Drill-through
FilterServeris Happy DayZ
Attributes
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,338 top 69%
Last wipe 12d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123411:0015:0018:0022:0001:0005:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040011:0015:0018:0022:0001:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 519 on average 439 / 475
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 339 / 375
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 38 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 31 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 45 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 244 on average 145 / 200

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Happy DayZ: what is it?

With too few of its wipes on record, Happy DayZ's rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 12 days 5 hours ago.

Server details

What is the hosting location of Happy DayZ?

No region appears in what Happy DayZ publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 103.193.80.9:10002 is its address.

What Rust build does Happy DayZ run?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on Happy DayZ. The protocol has to match before you can join; Steam updates it automatically.

Is Happy DayZ up, and how steady is its uptime?

Offline at this refresh: Happy DayZ, last seen 29 hours ago. About 5 days 11 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 150 were up: 89%. 17 October 2026 is when Rust Server Analytics first recorded it.

Does Happy DayZ perform well?

Server fps averaged 177 over the last 48 hours, with a floor of 123. Entity count reached 91,735, covering buildings, deployables and the rest of the world. Peak memory was 3,007 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

Which meanings do the tags on Happy DayZ carry?

The game's server browser reads the tags Happy DayZ publishes: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does Happy DayZ appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Happy DayZ fits are: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

Against other Rust servers, how does Happy DayZ compare?

On player hours over seven days, Happy DayZ ranks #15,338, within the top 69% of ranked servers.

At what level does Happy DayZ run its population?

The last sighting of Happy DayZ was 29 hours ago; it is offline at this refresh. The seven-day mean for this server is 0 players.

Settings

How is Happy DayZ configured, and what rules apply?

The name of Happy DayZ does not state a gather rate. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. VAC, Valve's anti-cheat, is enabled.

What is the map for Happy DayZ?

Happy DayZ uses a procedural map of size 4,000 with seed 1234, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.

How to join

How do you connect to Happy DayZ?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 103.193.80.9:10002.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity of 10 slots.
ts8
Group limit Default team size of 8.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.