nagol's evil lair
Online 103.15.237.173:25726 checked 8m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 09:11 UTC5d ago | 3 | – | running | 0 |
| Thu 22 Oct, 10:37 UTC7d ago | 3 | – | 1.9 days | 3 |
| Thu 22 Oct, 02:42 UTC7d ago | 3 | – | 0.3 days | 3 |
| Wed 21 Oct, 10:00 UTC8d ago | 3 | – | 0.7 days | 3 |
| Tue 20 Oct, 07:39 UTC9d ago | 3 | – | 1.1 days | 2 |
| Sun 18 Oct, 01:44 UTC11d ago | 3 | halved by day 1 | 2.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 508 on average | 259 / 275 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 332 / 350 |
| eulongtest (private perf box) | EU · groups of 14+ · monthly · 290 on average | 480 / 8 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 282 on average | 825 / 1000 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 277 on average | 47 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 900 / 950 |
Quick answers
from the figures on this pageWipe data
On what cycle does nagol's evil lair wipe?
No next wipe can be predicted for nagol's evil lair, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 5 days 11 hours.
Wipe day on nagol's evil lair: what should you expect?
The average busiest count over recent wipes is 3 players. Peak population for the latest wipe came 0 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 1 it had fallen below half where the hold failed.
Server
In which region does nagol's evil lair sit?
No region appears in what nagol's evil lair publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 103.15.237.173:25726 is its address.
Which Rust version is nagol's evil lair on?
On Linux, nagol's evil lair runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.
How reliable is nagol's evil lair, and is it online now?
nagol's evil lair reports online at the current check. About 3 days 6 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 99%, or 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 18 October 2026.
Does nagol's evil lair perform well?
The 48-hour average was 239 server fps; the low was 232. At its highest the entity count was 9,253, including buildings, deployables and all else. At its highest, memory use was 2,619 MB. Players experience lag as low fps combined with a rising entity count.
Tags
How should the tags on nagol's evil lair be read?
The game's server browser reads the tags nagol's evil lair publishes: gmrust (Game mode): Rust survival, standard ruleset; mp40 (Max players): Player slots: 40; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature nagol's evil lair?
The following Rust Server Analytics lists count nagol's evil lair among their servers: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Player numbers
What position does nagol's evil lair hold in the server rankings?
The seven-day player-hours rank for nagol's evil lair is #7,144, inside the top 32% of all ranked servers.
At what level does nagol's evil lair run its population?
Population at the current refresh: 0 players on nagol's evil lair, against 40 slots. The seven-day mean is 0 players, against a peak of 3.
Settings
What settings and rules does nagol's evil lair use?
The name of nagol's evil lair does not state a gather rate. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. Anti-cheat status: VAC on.
What is the map for nagol's evil lair?
nagol's evil lair uses a procedural map of size 1,400 with seed 1, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.
Connection
How do you connect to nagol's evil lair?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 103.15.237.173:25726.