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Drill-through Server detail

Project Z 3X

Online 103.15.237.143:23826 checked 8m ago

Drill-through
FilterServeris Project Z 3X
Attributes
3x biweekly wipes moddedoxide
Last refreshed
Players now 0/ 75
7-day average 0 peak 1
Rank #11,446 top 51%
Last wipe 25d ago biweekly schedule
Next wipe 2d 7h Sun 1 Nov, 03:51 UTC
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75121:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Sunday 1 November, 03:51 UTC, in 2d 7h. Its biweekly schedule tag · low confidence

wipe-day peak3players, last three wipes

Coming wipes

InWhen, UTCKind
2d 7hSun 1 Nov, 03:51 UTCits own
6d 22hThu 5 Nov, 19:00 UTCFW force wipe
16d 7hSun 15 Nov, 03:51 UTCits own
30d 7hSun 29 Nov, 03:51 UTCits own
34d 22hThu 3 Dec, 19:00 UTCFW force wipe
44d 7hSun 13 Dec, 03:51 UTCits own

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 26 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 03:51 UTC25d ago 3 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
HollowServers.co 3x Solo/Duo |LootX3|JUST FULLWIPED NA · groups of 8+ · 3x · biweekly · 129 on average 199 / 185
HollowServers.co 3x Solo/Duo/Trio |LootX3|JUST FULLWIPED NA · groups of 8+ · 3x · biweekly · 121 on average 37 / 100
AceRust.com 3x Solo/Duo|LootX3|JUST FULLWIPED NA · groups of 8+ · 3x · biweekly · 104 on average 193 / 200
AceRust.com 3x Solo/Duo/Trio/Quad |LootX3|JUST FULLWIPED NA · groups of 8+ · 3x · biweekly · 11 on average 13 / 150
theBest | X3 | TP | SETHOME | NOLIMIT groups of 8+ · 3x · biweekly · 3 on average 3 / 100
Bestrust X3 Solo/Duo/Trio - Weekly | JUST WIPED EU · groups of 8+ · 3x · biweekly · 2 on average 1 / 100

Quick answers

from the figures on this page

Wipe data

When does Project Z 3X wipe?

The tag sets the prediction: too few of Project Z 3X's wipes are on record to confirm its schedule. A wipe is scheduled for Sunday 1 November at 03:51 UTC, according to this server's cycle. The current world dates from 25 days 16 hours. Its tags publish a wipe schedule of every two weeks.

Wipe day on Project Z 3X: what should you expect?

The average busiest count over recent wipes is 3 players. Peak population for the latest wipe came 26 hours after it began.

Server

What is the hosting location of Project Z 3X?

No region is published by Project Z 3X. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 103.15.237.143:23826 is its address.

What Rust build does Project Z 3X run?

Rust network protocol 2635 and build 168909 on Linux is the setup for Project Z 3X. Joining requires the same protocol on your game; Steam handles the update.

What uptime does Project Z 3X show, and is it up?

As of the latest refresh, Project Z 3X is online. Its reported uptime indicates a restart roughly 5 days 19 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 3 October 2026.

Is performance on Project Z 3X stable?

Over 48 hours the average held at 198 server fps, and the minimum was 158. At its highest the entity count was 47,412, including buildings, deployables and all else. Peak memory was 4,486 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

How should the tags on Project Z 3X be read?

The game's server browser reads the tags Project Z 3X publishes: gmrust (Game mode): Survival in the standard Rust format; mp75 (Max players): 75 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^b (Biweekly): Wipes come once a fortnight; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature Project Z 3X?

The following Rust Server Analytics lists count Project Z 3X among their servers: 3x Rust servers: live list and Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 3x.

Player numbers

Against other Rust servers, how does Project Z 3X compare?

The seven-day player-hours rank for Project Z 3X is #11,446, inside the top 51% of all ranked servers.

How many players does Project Z 3X carry?

Of 75 slots, 0 are filled on Project Z 3X at this refresh. Averaging 0 players across seven days, the server reached a peak of 1. The 48-hour peak window is 17:00 UTC, at an average of 1 players.

Map and rules

What are the settings on Project Z 3X, and its rules?

3x gathering is what Project Z 3X states in its name. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.

The map on Project Z 3X: which one is it?

A procedural map of size 3,000 with seed 13698755, generated by the game, runs on Project Z 3X. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

What is the way onto Project Z 3X?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 103.15.237.143:23826.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,^b,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp75
Max players 75 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Wipe schedule

^b
Biweekly Wipes come once a fortnight.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.