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Drill-through Server detail

The White shark

Offline 103.15.237.141:22919 checked 1d ago

Drill-through
FilterServeris The White shark
Attributes
monthly wipes vanillamoddedoxide
Last refreshed
Players now 0/ 40
7-day average 0 peak 1
Rank #14,815 top 67%
Last wipe 27d ago monthly schedule
Next wipe 7d 6h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123413:0016:0019:0023:0002:0005:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040013:0016:0019:0023:0002:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence

usual gap4.8 daysbetween real wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 1

Coming wipes

InWhen, UTCKind
7d 6hThu 5 Nov, 19:00 UTCFW force wipe
35d 6hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Thu 1 OctSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 10 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 23:20 UTC FW27d ago 3 – running 0
Sun 27 Sep, 04:02 UTC32d ago 3 halved by day 1 4.8 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 75 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 22 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 83 on average 260 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 EU · groups of 16+ · monthly · 72 on average 108 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 EU · groups of 16+ · monthly · 66 on average 17 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 EU · groups of 16+ · monthly · 65 on average 361 / 1000

Quick answers

from the figures on this page

Wipe cycle

On what cycle does The White shark wipe?

The force wipe is the only wipe for The White shark, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The current world dates from 27 days 13 hours. The tags carry a monthly wipe schedule.

On The White shark, what happens on wipe day?

Across recent wipes the busiest point averaged 3 players. Peak population for the latest wipe came 10 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The fall below half arrived by day 1 when it didn't hold.

Server details

In which region does The White shark sit?

No region is published by The White shark. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 103.15.237.141:22919 is its address.

Which Rust version is The White shark on?

Rust network protocol 2635 and build 167781 on Linux is the setup for The White shark. Joining requires the same protocol on your game; Steam handles the update.

How reliable is The White shark, and is it online now?

The current status is offline for The White shark, with the last sighting 31 hours ago. About 46 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 89%, or 150 of 168 hours. The first sighting of it by Rust Server Analytics was on 26 September 2026.

Is performance on The White shark stable?

Over 48 hours the average held at 216 server fps, and the minimum was 203. At its highest the entity count was 49,119, including buildings, deployables and all else. Peak memory was 4,264 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

How should the tags on The White shark be read?

Tags from The White shark, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp40 (Max players): Capacity of 40 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs167781 (Build): The game build is 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^m (Monthly): Monthly wipes, aligned with the force wipe; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature The White shark?

The following Rust Server Analytics lists count The White shark among their servers: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population

Against other Rust servers, how does The White shark compare?

The seven-day player-hours rank for The White shark is #14,815, inside the top 67% of all ranked servers.

How many players does The White shark carry?

No response from The White shark at the latest check, with a last sighting 31 hours ago. Averaging 0 players across seven days, the server reached a peak of 1.

Settings

What are the settings on The White shark, and its rules?

The name of The White shark does not state a gather rate. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. Vanilla is its own description: nothing altered from Facepunch's release: rates, kits and rules are stock. Anti-cheat status: VAC on.

What is the map for The White shark?

The game generates a procedural map of size 3,000 with seed 50000 for The White shark. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

How can a player join The White shark?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 103.15.237.141:22919.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^m,^v,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp40
Max players Capacity of 40 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol To join, your game version must match protocol 2635.
cs167781
Build The game build is 167781.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly Monthly wipes, aligned with the force wipe.

Difficulty

^v
Vanilla Nothing altered from Facepunch's release: rates, kits and rules are stock.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.