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Drill-through Server detail

Hyper Layer Test

Offline 102.209.116.71:28015 checked 27d ago

Drill-through
FilterServeris Hyper Layer Test
Attributes
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #16,608 top 70%
Last wipe 28d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct3 Oct5 Oct6 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 560 on average 236 / 275
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 153 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 292 on average 27 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 291 on average 15 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 32 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 251 on average 42 / 200

Quick answers

from the figures on this page

Wipe cycle

When does Hyper Layer Test wipe?

The rhythm of Hyper Layer Test cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 28 days 8 hours ago.

Server details

Which location hosts Hyper Layer Test?

No region is published by Hyper Layer Test. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 102.209.116.71:28015 is its address.

What Rust build does Hyper Layer Test run?

On Windows, Hyper Layer Test runs Rust network protocol 2633 and build 165217. The protocol has to match before you can join; Steam updates it automatically.

What uptime does Hyper Layer Test show, and is it up?

Offline at this refresh: Hyper Layer Test, last seen 27 days 15 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. The first sighting of it by Rust Server Analytics was on 30 September 2026.

Lists and tags

Which meanings do the tags on Hyper Layer Test carry?

The game's server browser reads the tags Hyper Layer Test publishes: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Player slots: 50; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): To join, your game version must match protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does Hyper Layer Test appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Hyper Layer Test fits are: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does Hyper Layer Test sit among Rust servers?

Player hours for the last seven days place Hyper Layer Test at #16,608, in the top 70% of the ranked field.

At what level does Hyper Layer Test run its population?

No response from Hyper Layer Test at the latest check, with a last sighting 27 days 15 hours ago.

Settings

What settings and rules does Hyper Layer Test use?

No gather rate is given in the name of Hyper Layer Test. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Community is its listing; it is a community server. VAC, Valve's anti-cheat, is enabled.

What is the map for Hyper Layer Test?

The game generates a procedural map of size 3,500 with seed 1684990273 for Hyper Layer Test. Size and seed fix the map, so a RustMaps view is available from this page.

Connection

How do you connect to Hyper Layer Test?

In the Rust console (F1), enter client.connect 102.209.116.71:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://hyperlayer.net is its website.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players Player slots: 50.
ts8
Group limit Team cap of 8, the stock game setting.
v2633
Protocol To join, your game version must match protocol 2633.
cs165217
Build The game build is 165217.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.