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Drill-through Server detail

Dev Test - Arc

Offline 102.132.245.88:28015 checked 6d ago

Drill-through
FilterServeris Dev Test - Arc
Attributes
Last refreshed
Players now 0/ 500
7-day average 0 peak –
Rank #15,326 top 69%
Last wipe 6d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct4 Oct7 Oct23 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 16:53 UTC6d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 513 on average 575 / 625
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 411 / 450
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 93 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 87 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 56 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 238 on average 208 / 225

Quick answers

from the figures on this page

Wipe cycle

When does Dev Test - Arc wipe?

Too few wipes on record for Dev Test - Arc to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 6 days 20 hours ago the current world was made.

Wipe day on Dev Test - Arc: what should you expect?

Recent wipes averaged a busiest count of 0 players. Peak population for the latest wipe came 0 hours after it began.

Server

What is the hosting location of Dev Test - Arc?

The region code of Dev Test - Arc is fra, but no region is published. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 102.132.245.88:28015 is its address.

What Rust build does Dev Test - Arc run?

On Linux, Dev Test - Arc runs Rust network protocol 2635 and build 168864. Your game must match the protocol to join, and Steam applies that update.

What uptime does Dev Test - Arc show, and is it up?

The current status is offline for Dev Test - Arc, with the last sighting 6 days 19 hours ago. 2% uptime over the last 7 full days, equal to 3 of 168 hours. The first sighting of it by Rust Server Analytics was on 1 October 2026.

Tags

How should the tags on Dev Test - Arc be read?

Tags from Dev Test - Arc, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp500 (Max players): Capacity of 500 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168864 (Build): The game build is 168864; ptrak (Networking): It uses RakNet, the standard network layer for the game; $rfra (Region code): fra is the region code on record. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does Dev Test - Arc appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Dev Test - Arc fits are: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Population

Where does Dev Test - Arc sit among Rust servers?

On player hours over seven days, Dev Test - Arc ranks #15,326, within the top 69% of ranked servers.

How many players does Dev Test - Arc carry?

The last sighting of Dev Test - Arc was 6 days 19 hours ago; it is offline at this refresh. The seven-day mean for this server is 0 players.

Map and rules

What are the settings on Dev Test - Arc, and its rules?

No gather rate is given in the name of Dev Test - Arc. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Community category in the server browser lists it. The server runs with VAC, Valve's anti-cheat, enabled.

Connection

What is the way onto Dev Test - Arc?

In the Rust console (F1), enter client.connect 102.132.245.88:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp500,ptrak,$rfra,v2635,gmrust,cs168864,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp500
Max players Capacity of 500 slots.
ts8
Group limit Default team size of 8.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168864
Build The game build is 168864.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$rfra
Region code fra is the region code on record.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.