Dev Test 10x
Offline 102.132.245.88:27915 checked 4d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:07 UTC FW28d ago | 1 | – | running | 0 |
| Thu 24 Sep, 18:04 UTC34d ago | 1 | – | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Atlas - EU 10x | No BPs | Kits | Shop | EU · groups of 20+ · 10x · weekly · 350 on average | 552 / 600 |
| Atlas - US 10x | No BPs | Kits | Shop | NA · groups of 30+ · 10x · weekly · 180 on average | 146 / 200 |
| TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE | NA · groups of 8+ · 10x · weekly · 180 on average | 89 / 200 |
| KRAKEN | X10 | EU | KITS | RP | FPS+ | EU · groups of 14+ · 10x · weekly · 151 on average | 369 / 400 |
| HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop] | EU · groups of 8+ · 10x · biweekly · 76 on average | 79 / 150 |
| HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop] | OC · groups of 8+ · 10x · biweekly · 66 on average | 28 / 150 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for Dev Test 10x: what is it?
With too few of its wipes on record, Dev Test 10x's rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 28 days ago the current world was made.
On Dev Test 10x, what happens on wipe day?
The average busiest count over recent wipes is 1 players. 0 hours after the latest wipe the crowd peaked.
Server
In which region does Dev Test 10x sit?
A region is not published by Dev Test 10x; its region code reads fra. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 102.132.245.88:27915 is its address.
What Rust build does Dev Test 10x run?
Rust network protocol 2635 and build 168864 on Linux is the setup for Dev Test 10x. Joining requires the same protocol on your game; Steam handles the update.
How reliable is Dev Test 10x, and is it online now?
The current status is offline for Dev Test 10x, with the last sighting 4 days 23 hours ago. Uptime over the last full days (7) was 30%, or 50 of 168 hours. 24 September 2026 is when Rust Server Analytics first recorded it.
Lists and tags
How should the tags on Dev Test 10x be read?
The game's server browser reads the tags Dev Test 10x publishes: gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): 1 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168864 (Build): Build number 168864; ptnone (Networking): The 'none' layer handles networking; $rfra (Region code): fra is the region code on record; ^z (Modded): Modded listing, where plugins or settings change the game; stok (Custom tag): Not one of Rust's standard tags; the owner or a plugin applied it. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does Dev Test 10x appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count Dev Test 10x among their servers: 10x Rust servers and Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z; Group limit: 5 or more; Gather rate: 10x.
Population
Where does Dev Test 10x sit among Rust servers?
On player hours over seven days, Dev Test 10x ranks #15,327, within the top 69% of ranked servers.
At what level does Dev Test 10x run its population?
The last sighting of Dev Test 10x was 4 days 23 hours ago; it is offline at this refresh. Averaged across seven days, the population is 0 players.
Settings
What settings and rules does Dev Test 10x use?
Dev Test 10x names a 10x gather rate. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. Anti-cheat status: VAC on.
What is the map for Dev Test 10x?
The game generates a procedural map for Dev Test 10x.
How to join
How do you connect to Dev Test 10x?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 102.132.245.88:27915.