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Drill-through Server detail

Dev Test 10x

Offline 102.132.245.88:27915 checked 4d ago

Drill-through
FilterServeris Dev Test 10x
Attributes
10x modded
Last refreshed
Players now 0/ 1
7-day average 0 peak –
Rank #15,327 top 69%
Last wipe 28d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep28 Sep3 Oct7 Oct25 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap7 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:07 UTC FW28d ago 1 – running 0
Thu 24 Sep, 18:04 UTC34d ago 1 – 7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Atlas - EU 10x | No BPs | Kits | Shop EU · groups of 20+ · 10x · weekly · 350 on average 552 / 600
Atlas - US 10x | No BPs | Kits | Shop NA · groups of 30+ · 10x · weekly · 180 on average 146 / 200
TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE NA · groups of 8+ · 10x · weekly · 180 on average 89 / 200
KRAKEN | X10 | EU | KITS | RP | FPS+ EU · groups of 14+ · 10x · weekly · 151 on average 369 / 400
HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop] EU · groups of 8+ · 10x · biweekly · 76 on average 79 / 150
HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop] OC · groups of 8+ · 10x · biweekly · 66 on average 28 / 150

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for Dev Test 10x: what is it?

With too few of its wipes on record, Dev Test 10x's rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 28 days ago the current world was made.

On Dev Test 10x, what happens on wipe day?

The average busiest count over recent wipes is 1 players. 0 hours after the latest wipe the crowd peaked.

Server

In which region does Dev Test 10x sit?

A region is not published by Dev Test 10x; its region code reads fra. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 102.132.245.88:27915 is its address.

What Rust build does Dev Test 10x run?

Rust network protocol 2635 and build 168864 on Linux is the setup for Dev Test 10x. Joining requires the same protocol on your game; Steam handles the update.

How reliable is Dev Test 10x, and is it online now?

The current status is offline for Dev Test 10x, with the last sighting 4 days 23 hours ago. Uptime over the last full days (7) was 30%, or 50 of 168 hours. 24 September 2026 is when Rust Server Analytics first recorded it.

Lists and tags

How should the tags on Dev Test 10x be read?

The game's server browser reads the tags Dev Test 10x publishes: gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): 1 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168864 (Build): Build number 168864; ptnone (Networking): The 'none' layer handles networking; $rfra (Region code): fra is the region code on record; ^z (Modded): Modded listing, where plugins or settings change the game; stok (Custom tag): Not one of Rust's standard tags; the owner or a plugin applied it. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Dev Test 10x appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count Dev Test 10x among their servers: 10x Rust servers and Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z; Group limit: 5 or more; Gather rate: 10x.

Population

Where does Dev Test 10x sit among Rust servers?

On player hours over seven days, Dev Test 10x ranks #15,327, within the top 69% of ranked servers.

At what level does Dev Test 10x run its population?

The last sighting of Dev Test 10x was 4 days 23 hours ago; it is offline at this refresh. Averaged across seven days, the population is 0 players.

Settings

What settings and rules does Dev Test 10x use?

Dev Test 10x names a 10x gather rate. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. Anti-cheat status: VAC on.

What is the map for Dev Test 10x?

The game generates a procedural map for Dev Test 10x.

How to join

How do you connect to Dev Test 10x?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 102.132.245.88:27915.

Server tags

what each one means

Published as gmrust,ptnone,cs168864,$rfra,ts8,^z,mp1,v2635,stok,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players 1 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168864
Build Build number 168864.
ptnone
Networking The 'none' layer handles networking.
$rfra
Region code fra is the region code on record.

Mods and access

^z
Modded Modded listing, where plugins or settings change the game.

Other

stok
Custom tag Not one of Rust's standard tags; the owner or a plugin applied it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.