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Drill-through Server detail

MS01 Local Rust

Online 100.16.201.243:28015 checked 10m ago

Drill-through
FilterServeris MS01 Local Rust
Attributes
Last refreshed
Players now 0/ 20
7-day average 0 peak –
Rank #15,323 top 69%
Last wipe 21d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123421:0006:0015:0000:0009:0019:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 4

The first 48 hours of its last wipes

Wed 7 OctWed 23 SepTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 12:07 UTC21d ago 1 – running 0
Wed 23 Sep, 13:50 UTC35d ago 1 halved by day 4 13.9 days 0
Tue 22 Sep, 16:19 UTC36d ago 1 – 0.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 552 on average 588 / 675
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 363 / 525
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 299 on average 49 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 298 on average 40 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 271 on average 130 / 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 254 on average 140 / 300

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for MS01 Local Rust: what is it?

No next wipe can be predicted for MS01 Local Rust, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 21 days 8 hours ago the current world was made.

Wipe day on MS01 Local Rust: what should you expect?

Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 0 hours after it began. Above half that peak until the next wipe held in 0% of recent wipes. By day 4 it had fallen below half where the hold failed.

Server

Which location hosts MS01 Local Rust?

A region is not published by MS01 Local Rust. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 100.16.201.243:28015.

What Rust build does MS01 Local Rust run?

On Linux, MS01 Local Rust runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.

Is MS01 Local Rust up, and how steady is its uptime?

The current status of MS01 Local Rust is online. Uptime over the last full days (7) was 100%, or 168 of 168 hours. The first sighting of it by Rust Server Analytics was on 16 September 2026.

Tags

How should the tags on MS01 Local Rust be read?

The game's server browser reads the tags MS01 Local Rust publishes: gmrust (Game mode): Rust survival, standard ruleset; mp20 (Max players): Player slots: 20; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature MS01 Local Rust?

Among the Rust Server Analytics lists MS01 Local Rust fits are: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, how does MS01 Local Rust compare?

The seven-day player-hours rank for MS01 Local Rust is #15,323, inside the top 69% of all ranked servers.

How many players does MS01 Local Rust carry?

Of 20 slots, 0 are filled on MS01 Local Rust at this refresh. The seven-day mean for this server is 0 players.

Settings

What are the settings on MS01 Local Rust, and its rules?

No gather rate is given in the name of MS01 Local Rust. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser, it appears under Community. VAC, Valve's anti-cheat, is enabled.

The map on MS01 Local Rust: which one is it?

MS01 Local Rust uses a procedural map, which the game generates.

Connection

How can a player join MS01 Local Rust?

In the Rust console (F1), enter client.connect 100.16.201.243:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp20
Max players Player slots: 20.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.