[HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27
Online 1.34.205.31:28015 checked 7m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 34% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Tuesday 3 November, 21:47 UTC, in 6d 18h. Its weekly schedule tag · low confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 6d 18h | Tue 3 Nov, 21:47 UTC | its own |
| 8d 16h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 13d 18h | Tue 10 Nov, 21:47 UTC | its own |
| 20d 18h | Tue 17 Nov, 21:47 UTC | its own |
| 27d 18h | Tue 24 Nov, 21:47 UTC | its own |
| 34d 18h | Tue 1 Dec, 21:47 UTC | its own |
| 36d 16h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 41d 18h | Tue 8 Dec, 21:47 UTC | its own |
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 21:47 UTC5h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [KR/JP] MAGI서버 / 자원X2 / WIPE 10.23 | EA · groups of 8+ · 2x · weekly · 7 on average | 2 / 100 |
| [KR/EN/JP/CN] 한국서버 | 2x Resources|WIPE 10.23 | EA · groups of 8+ · 2x · weekly · 3 on average | 4 / 100 |
| |TW-JP-SEA|Rustyafied 2X Vanilla|MAP WIPE 10/23 | EA · groups of 12+ · 2x · weekly · 2 on average | 1 / 200 |
| Rustoria.co - SEA Main | EA · groups of 16+ · weekly · 181 on average | 28 / 200 |
| Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com | EA · groups of 16+ · weekly · 118 on average | 18 / 550 |
| Rustafied.com - SEA Main | EA · groups of 16+ · weekly · 87 on average | 8 / 100 |
Quick answers
from the figures on this pageWipe data
On what cycle does [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27 wipe?
The prediction follows its tag, because too few of [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27's wipes are on record to confirm the schedule. Tuesday 3 November at 21:47 UTC is the date the next wipe falls on. The world now in play was created 5 hours ago. Its tags carry a weekly wipe schedule.
Server details
Which location hosts [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27?
No region tag is published by [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27, but the name points to Asia. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 1.34.205.31:28015 is its address.
Which Rust version is [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27 on?
On Windows, [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27 runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.
What uptime does [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27 show, and is it up?
As of the latest refresh, [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27 is online. About 3 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full day (1) was 100%, or 24 of 24 hours. 26 October 2026 is when Rust Server Analytics first recorded it.
Is performance on [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27 stable?
Server fps averaged 105 over the last 48 hours, with a floor of 58. Buildings, deployables and all other world objects brought the entity total to 123,236. At its highest, memory use was 3,919 MB. Players experience lag as low fps combined with a rising entity count.
Tags
What do [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27's tags stand for?
gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Player slots: 100; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^w (Weekly): The server wipes each week; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^q (Premium): Entry is limited to players with Rust's premium status; ^o (Oxide): It runs Oxide (uMod) for plugins are the tags [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27 publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27 appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27 fits are: Rust servers with a 2x gather rate, Community Rust servers, live and Vanilla Rust servers. It appears on the server list under the following filters: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Weekly ^w, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: 2x.
Population
Where does [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27 sit among Rust servers?
Player hours for the last seven days place [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27 at #7,562, in the top 34% of the ranked field.
At what level does [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27 run its population?
Of 100 slots, 3 are filled on [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27 at this refresh. Seven-day figures: an average of 0 players and a peak of 3. Averaged over 48 hours, activity is highest at 01:00 UTC with 2 players.
Settings
How is [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27 configured, and what rules apply?
[HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27 names a 2x gather rate. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. Oxide plugins are run. Its self-description is vanilla: facepunch's game unchanged: no altered rates, kits or rules. Entry is limited to players with Rust's premium status. Anti-cheat status: VAC on.
What is the map for [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27?
[HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27 uses a procedural map of size 3,500 with seed 1955700823, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.
How to join
What is the way onto [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 1.34.205.31:28015. Entry is limited to players with Rust's premium status. Find it online at https://discord.com/invite/6dHFqxsRYZ.